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- TMPL_128_TREE.txt
- Num Ranges: list (2-byte one-based item count)
- Y1: 4-byte integer (decimal)
- Y2: 4-byte integer (decimal)
- Distance: 2-byte integer (decimal)
- Frequency: 2-byte integer (decimal)
- Height: 2-byte integer (decimal)
- Left End: 2-byte integer (decimal)
- Right End: 2-byte integer (decimal)
- Tile: 2-byte integer (decimal)
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- TMPL_129_SIGN.txt
- Num Ranges: list (2-byte one-based item count)
- Y1: 4-byte integer (decimal)
- Y2: 4-byte integer (decimal)
- Distance: 2-byte integer (decimal)
- Frequency: 2-byte integer (decimal)
- Height: 2-byte integer (decimal)
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- TMPL_130_OBST.txt
- Num Positions: list (2-byte one-based item count)
- Y: 4-byte integer (decimal)
- XOFFSET: 2-byte integer (decimal)
- Height: 2-byte integer (decimal)
- Hit image: 2-byte integer (decimal)
- Damage divisor: 2-byte integer (decimal)
- Frames: 2-byte integer (decimal)
- Delay ticks: 2-byte integer (decimal)
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- TMPL_131_STUF.txt
- Skip color: 2-byte integer (decimal)
- Shadow color: 2-byte integer (decimal)
- Precipitation: 2-byte integer (decimal)
- Road ice: 2-byte integer (decimal)
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- TMPL_132_WEAP.txt
- Display Pic: 2-byte integer (decimal)
- Projectile Sprite: 2-byte integer (decimal)
- Rotatable: 2-byte integer (decimal)
- Refill sprite: 2-byte integer (decimal)
- Refill Positions: list (2-byte one-based item count)
- Refill X: 4-byte integer (decimal)
- Refill Y: 4-byte integer (decimal)
- Weapon Sprite: 2-byte integer (decimal)
- Weapon Positions: list (2-byte one-based item count)
- Weapon X: 4-byte integer (decimal)
- Weapon Y: 4-byte integer (decimal)
- Thrust: 4-byte integer (decimal)
- Thrust Duration: 4-byte integer (decimal)
- Weight: 4-byte integer (decimal)
- Blast force: 4-byte integer (decimal)
- Lift: 4-byte integer (decimal)
- Launch sound: 4-byte integer (decimal)
- Launch pitch: 4-byte integer (decimal)
- Hit sound: 4-byte integer (decimal)
- Hit pitch: 4-byte integer (decimal)
- Trail Pic: 4-byte integer (decimal)
- Passing sound: 4-byte integer (decimal)
- Initial Ammo: 4-byte integer (decimal)
- Ammo Pic: 2-byte integer (decimal)
- Guided 0/1: 2-byte integer (decimal)
- Projectile Width: 2-byte integer (decimal)
- Projectile Height: 2-byte integer (decimal)
- Impact picts: 2-byte integer (decimal)
- Num Frames: 2-byte integer (decimal)
- Impact width: 2-byte integer (decimal)
- Impact height: 2-byte integer (decimal)
- Max trails: 2-byte integer (decimal)
- Trail growth %: 2-byte integer (decimal)
- Hit road texture - left: 2-byte integer (decimal)
- Hit road texture - right: 2-byte integer (decimal)
- Is Oil 0/1: 2-byte integer (decimal)
- Is Timed Mine: 2-byte integer (decimal)
- Is Remote Mine: 2-byte integer (decimal)
- Is Freezer: 2-byte integer (decimal)
- Gun Name: pstring (1-byte length)
- Hit str1: pstring (1-byte length)
- Hit str2: pstring (1-byte length)
- Is nitrous: 2-byte integer (decimal)
- Is bowling ball: 2-byte integer (decimal)
- Projectile frames: 2-byte integer (decimal)
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- TMPL_133_SHLD.txt
- Shield Sprite: 2-byte integer (decimal)
- Shield Positions: list (2-byte one-based item count)
- Shield Y: 4-byte integer (decimal)
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- TMPL_134_3DMF.txt
- Filename: pstring (1-byte length)
- Material: 2-byte integer (decimal)
- Texture: 2-byte integer (decimal)
- Positions: list (2-byte one-based item count)
- Bounding units: 4-byte integer (decimal)
- Z: 4-byte integer (decimal)
- Y: 4-byte integer (decimal)
- Road offset: 4-byte integer (decimal)
- alpha: 2-byte integer (decimal)
- beta: 2-byte integer (decimal)
- teta: 2-byte integer (decimal)
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- TMPL_135_ROAD.txt
- Segments: list (2-byte one-based item count)
- Y: 4-byte integer (decimal)
- Z: 4-byte integer (decimal)
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- TMPL_136_SPRD.txt
- Num spec roads: list (2-byte one-based item count)
- Road texture: 2-byte integer (decimal)
- Friction mulitplier: 2-byte integer (decimal)
- Y0: 4-byte integer (decimal)
- Y2: 4-byte integer (decimal)
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- TMPL_137_FLOT.txt
- shapes: list (2-byte one-based item count)
- 3DMF file name: pstring (1-byte length)
- initial road X offset: 4-byte integer (decimal)
- intial Y: 4-byte integer (decimal)
- inital Z: 4-byte integer (decimal)
- Bounding box: 4-byte integer (decimal)
- Material: 2-byte integer (decimal)
- Texture: 2-byte integer (decimal)
- deltaX: 4-byte integer (decimal)
- deltaY: 4-byte integer (decimal)
- deltaZ: 4-byte integer (decimal)
- minX offset: 4-byte integer (decimal)
- maxX offset: 4-byte integer (decimal)
- minY: 4-byte integer (decimal)
- maxY: 4-byte integer (decimal)
- minZ: 4-byte integer (decimal)
- maxZ: 4-byte integer (decimal)
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